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Race
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Contents
Human
- 5 Additional attribute points
- Versatile
- 5% bonus from all stats
Barbarian
- Shock of the Ancestors
- 1% per 10 delay, or 1.5% per 1.0 cast time to proc a small frost dd
- Calm of the Ancestors
- 1% per 10 delay, or 1.5% per 1.0 cast time to proc a small heal (when using damaging abilities it will heal self)
Erudite
- Superior Mind
- regenerates 3% mana instead of 2%
Wood Elf
- Elven quickness
- 3% faster (attack,move,cast) multiplier
- Friendly to animals
High Elf
- Chosen of Crysta
- Loses 50% less exp on death, or drop items/money
- 5% increased healing output
Dark Elf
- Daeroth's Blemish
- Loses 25% more exp lost on death
- 5% increased damage with spells
- 10% increased damage with DSs
Half Elf
- Deadly Dilettante
- Can dual wield no matter what at 50%, if the class can already dual wield 20% increased dual wield chance
- Riposte (25% chance to riposte instead of dodge/block)
Dwarf
- Dwarven Wisdom
- 20% of str applies to wisdom bonuses
- Dwarven Stamina
- 20% of str applies to stamina bonuses
Troll
- Regenerative Hide
- 2 hp regen
- 10% increased healing received
- To Kill a Troll
- 20% of damaging abilities cannot kill trolls
- When below 10% any poison or fire effect will outright kill trolls
Ogre
- Ogre Slam
- Can use the slam ability with a chance to interrupt spellcasting
- Thick Mass
- 5% increased hp
Halfling
- Halfling's Luck
- 2% chance to crit with spells or melee
- 2% chance to not die on receiving damage
- Cheerful Morale
- 2% increased healing done and received
- Food Enthusiast
- crit chances increase to 3% when you are not hungry and thirsty
- consumes food and drink 20% faster
Gnome
- Ingenuity
- 5% increased proc rates (maybe 10?)
- Wizend Mind
- 10% of wisdom applies to int bonuses
- 10% of int applies to wisdom bonuses
Iksar
- Regenerative Scales
- 2 hp regen
- 30% increased value from hpregen items
- Tough as Nails
- 10% increased benefit from AC
- Starts with 1 native ds, gain 1 more additional ds per 25 item ac